Tomorrow I am free to be ever-so-slightly hungover and concentrate on moving flat this weekend. In the meantime, it's part 3 of our 12 games of christmas. I've played a lot of games, more than the 12 i've listed here, in honesty. But thereIn 2015 my backlog has grown massively. After all of this I still haven't played half of the games I own in Steam.
This creates a problem - because while I'm finishing the games I have to review there's a lot of great games I'm not playing. I want to remedy that, so for a day at a time I'll go into my game collection and pick something I've never played. Then I'll write words on whether it's good or bad and post it up for you guys to enjoy - who knows, perhaps it's something you've missed too.
Bear in mind that I haven't finished any of these games and I've only played through a few hours so this isn't a full review, just my initial feelings.
This is us done. Have a great new year and let me know any favourites you've played over Christmas.
On The Eighth Day of Christmas: Papers Please
Year: 2013
The oldest game on our list, but someone called me out for never having played it properly so I sat down to try it out.
I'm a border guard at the fictional country of Arstotzka. Glory to Arstotzka. I need to process people in and out of the country as quickly as possible as i'm paid for each person that I process and I need that money to feed my family.
They introduce more and more legislation and processing people becomes more and more difficult to do quickly but if you screw it up Arstotzka's (Glory to Arstotzka) authority's will black bag you and vanish you off. Who will feed your family then?
Throughout the game you meet a variety of characters that try to inject more story into the game or try to get in to Arstotzka (Glory to Arstotzka) without passports or visas. I ignored those people.
I needed to process more people to pay for my family. I had transgressors taken away by security sometimes, but this took more time than simply denying them entry, so more often I just did that.
Glory to Arstotzka.
Buy this if: you like paperwork.
On The Ninth Day Of Christmas: Xenonauts
Year: 2014
I wasn't planning to stay up until 5am two nights in a row playing Xenonauts, but I guess the fact that it's a spiritual remake of my favourite ever game X-Com: Enemy Unknown, I should have guessed it might happen.
In Xenonauts you're running the Xenonaut organisation, trying to fight the alien menace with a bunch of cold-war weaponry as the threat escalates around the world. Initially I was drawn in by the gorgeous art, but then I started to like a lot of the design choices - primarily that the aliens remain more powerful than you. Even after researching the enemy weapons it turns out they're not really designed for human use - you can fire them if you find them on the battlefield but at a massive accuracy penalty.
If you want to use advanced weapons in this game, you have to design and manufacture them yourself. This makes it feel all the more sweet when you cut loose with a laser machine-gun but it also gives you more tactical options - stranded deep inside an enemy base and low on supplies (and surviving operatives) I grabbed some sort of alien bazooka with my highest skilled heavy weapons guy (out of ammo for his own machine gun) and turned the fight around.
Xenonauts combines a mass of tactical action with the ability to create real stories, and not just because my heavy weapons guy is named after someone I got really drunk with on Christmas Eve.
Buy this if: you liked XCOM, X-Com or Jagged Alliance 2. It's a cracker.
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